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		<title>BTriangle</title>
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		<div class="class" name="BTriangleX">
			<h1>BTriangleX</h1>
			<p id="resume"><a href="#desc">详细</a></p>
			<h2>public</h2>
			<table id="public">
				<tr><td align="right">inline </td><td><a href="#BTriangleX()">BTriangleX</a>();</td></tr>
				<tr><td align="right">inline </td><td><a href="#BTriangleX(const BVectorX<T>&, const BVectorX<T>&, const BVectorX<T>&)">BTriangleX</a>(const BVectorX<T>& a, const BVectorX<T>& b, const BVectorX<T>& c);</td></tr>
				<tr><td align="right">inline </td><td><a href="#BTriangleX(const BTriangleX<T>&)">BTriangleX</a>(const BTriangleX<T>& other);</td></tr>
				<tr><td align="right">inline </td><td><a href="#~BTriangleX()">~BTriangleX</a>();</td></tr>
				<tr><td align="right">inline void </td><td><a href="#set(const BVectorX<T>&, const BVectorX<T>&, const BVectorX<T>&)">set</a>(const BVectorX<T>& a, const BVectorX<T>& b, const BVectorX<T>& c);</td></tr>
				<tr><td align="right">inline BVectorX<T>& </td><td><a href="#a()">a</a>();</td></tr>
				<tr><td align="right">inline BVectorX<T>& </td><td><a href="#b()">b</a>();</td></tr>
				<tr><td align="right">inline BVectorX<T>& </td><td><a href="#c()">c</a>();</td></tr>
				<tr><td align="right">inline const BVectorX<T>& </td><td><a href="#a() const">a</a>() const;</td></tr>
				<tr><td align="right">inline const BVectorX<T>& </td><td><a href="#b() const">b</a>() const;</td></tr>
				<tr><td align="right">inline const BVectorX<T>& </td><td><a href="#c() const">c</a>() const;</td></tr>
				<tr><td align="right">inline const BVectorX<T>& </td><td><a href="#normal() const">normal</a>() const;</td></tr>
				<tr><td align="right">inline T </td><td><a href="#dist() const">dist</a>() const;</td></tr>
				<tr><td align="right">inline BVectorX<T> </td><td><a href="#center() const">center</a>() const;</td></tr>
				<tr><td align="right">inline T </td><td><a href="#radius() const">radius</a>() const;</td></tr>
				<tr><td align="right">inline T </td><td><a href="#radius2() const">radius2</a>() const;</td></tr>
				<tr><td align="right">inline T </td><td><a href="#area() const">area</a>() const;</td></tr>
				<tr><td align="right">inline bool </td><td><a href="#around(const BVectorX<T>&) const">around</a>(const BVectorX<T>& vertex) const;</td></tr>
				<tr><td align="right">inline bool </td><td><a href="#contain(const BVectorX<T>&) const">contain</a>(const BVectorX<T>& vertex) const;</td></tr>
				<tr><td align="right">inline bool </td><td><a href="#above(const BVectorX<T>&) const">above</a>(const BVectorX<T>& vertex) const;</td></tr>
				<tr><td align="right">inline bool </td><td><a href="#under(const BVectorX<T>&) const">under</a>(const BVectorX<T>& vertex) const;</td></tr>
				<tr><td align="right">inline BVector& </td><td><a href="#operator[](int)">operator[]</a>(int index);</td></tr>
				<tr><td align="right">inline const BVector& </td><td><a href="#operator[](int) const">operator[]</a>(int index) const;</td></tr>
				<tr><td align="right">inline const BTriangleX& </td><td><a href="#operator = (const BTriangleX&)">operator = </a>(const BTriangleX& other);</td></tr>
				<tr><td align="right">inline BTriangleX </td><td><a href="#operator + (const BVectorX<T>&) const">operator + </a>(const BVectorX<T>& vec) const;</td></tr>
				<tr><td align="right">inline void </td><td><a href="#operator += (const BVectorX<T>&)">operator += </a>(const BVectorX<T>& vec);</td></tr>
				<tr><td align="right">inline BTriangleX </td><td><a href="#operator - (const BVectorX<T>&) const">operator - </a>(const BVectorX<T>& vec) const;</td></tr>
				<tr><td align="right">inline void </td><td><a href="#operator -= (const BVectorX<T>&)">operator -= </a>(const BVectorX<T>& vec);</td></tr>
				<tr><td align="right">inline BTriangleX </td><td><a href="#operator * (const BMatrixX<T>&) const">operator * </a>(const BMatrixX<T>& matrix) const;</td></tr>
				<tr><td align="right">inline void </td><td><a href="#operator *= (const BMatrixX<T>&)">operator *= </a>(const BMatrixX<T>& matrix);</td></tr>
				<tr><td align="right">inline bool </td><td><a href="#operator == (const BTriangleX&) const">operator == </a>(const BTriangleX& other) const;</td></tr>
				<tr><td align="right">inline bool </td><td><a href="#operator != (const BTriangleX&) const">operator != </a>(const BTriangleX& other) const;</td></tr>
			</table>
			<div id="desc">
				<h2>详细介绍：</h2>
			</div>
			<h2 id="docs">成员文档：</h2>
			<div id="BTriangleX()">
				<h3>inline BTriangleX();</h3>
			</div>
			<div id="BTriangleX(const BVectorX<T>&, const BVectorX<T>&, const BVectorX<T>&)">
				<h3>inline BTriangleX(const BVectorX&lt;T&gt;&amp; a, const BVectorX&lt;T&gt;&amp; b, const BVectorX&lt;T&gt;&amp; c);</h3>
			</div>
			<div id="BTriangleX(const BTriangleX<T>&)">
				<h3>inline BTriangleX(const BTriangleX&lt;T&gt;&amp; other);</h3>
			</div>
			<div id="~BTriangleX()">
				<h3>inline ~BTriangleX();</h3>
			</div>
			<div id="set(const BVectorX<T>&, const BVectorX<T>&, const BVectorX<T>&)">
				<h3>inline void set(const BVectorX&lt;T&gt;&amp; a, const BVectorX&lt;T&gt;&amp; b, const BVectorX&lt;T&gt;&amp; c);</h3>
			</div>
			<div id="a()">
				<h3>inline BVectorX&lt;T&gt;&amp; a();</h3>
			</div>
			<div id="b()">
				<h3>inline BVectorX&lt;T&gt;&amp; b();</h3>
			</div>
			<div id="c()">
				<h3>inline BVectorX&lt;T&gt;&amp; c();</h3>
			</div>
			<div id="a() const">
				<h3>inline const BVectorX&lt;T&gt;&amp; a() const;</h3>
			</div>
			<div id="b() const">
				<h3>inline const BVectorX&lt;T&gt;&amp; b() const;</h3>
			</div>
			<div id="c() const">
				<h3>inline const BVectorX&lt;T&gt;&amp; c() const;</h3>
			</div>
			<div id="normal() const">
				<h3>inline const BVectorX&lt;T&gt;&amp; normal() const;</h3>
			</div>
			<div id="dist() const">
				<h3>inline T dist() const;</h3>
			</div>
			<div id="center() const">
				<h3>inline BVectorX&lt;T&gt; center() const;</h3>
			</div>
			<div id="radius() const">
				<h3>inline T radius() const;</h3>
			</div>
			<div id="radius2() const">
				<h3>inline T radius2() const;</h3>
			</div>
			<div id="area() const">
				<h3>inline T area() const;</h3>
			</div>
			<div id="around(const BVectorX<T>&) const">
				<h3>inline bool around(const BVectorX&lt;T&gt;&amp; vertex) const;</h3>
			</div>
			<div id="contain(const BVectorX<T>&) const">
				<h3>inline bool contain(const BVectorX&lt;T&gt;&amp; vertex) const;</h3>
			</div>
			<div id="above(const BVectorX<T>&) const">
				<h3>inline bool above(const BVectorX&lt;T&gt;&amp; vertex) const;</h3>
			</div>
			<div id="under(const BVectorX<T>&) const">
				<h3>inline bool under(const BVectorX&lt;T&gt;&amp; vertex) const;</h3>
			</div>
			<div id="operator[](int)">
				<h3>inline BVector&amp; operator[](int index);</h3>
			</div>
			<div id="operator[](int) const">
				<h3>inline const BVector&amp; operator[](int index) const;</h3>
			</div>
			<div id="operator = (const BTriangleX&)">
				<h3>inline const BTriangleX&amp; operator = (const BTriangleX&amp; other);</h3>
			</div>
			<div id="operator + (const BVectorX<T>&) const">
				<h3>inline BTriangleX operator + (const BVectorX&lt;T&gt;&amp; vec) const;</h3>
			</div>
			<div id="operator += (const BVectorX<T>&)">
				<h3>inline void operator += (const BVectorX&lt;T&gt;&amp; vec);</h3>
			</div>
			<div id="operator - (const BVectorX<T>&) const">
				<h3>inline BTriangleX operator - (const BVectorX&lt;T&gt;&amp; vec) const;</h3>
			</div>
			<div id="operator -= (const BVectorX<T>&)">
				<h3>inline void operator -= (const BVectorX&lt;T&gt;&amp; vec);</h3>
			</div>
			<div id="operator * (const BMatrixX<T>&) const">
				<h3>inline BTriangleX operator * (const BMatrixX&lt;T&gt;&amp; matrix) const;</h3>
			</div>
			<div id="operator *= (const BMatrixX<T>&)">
				<h3>inline void operator *= (const BMatrixX&lt;T&gt;&amp; matrix);</h3>
			</div>
			<div id="operator == (const BTriangleX&) const">
				<h3>inline bool operator == (const BTriangleX&amp; other) const;</h3>
			</div>
			<div id="operator != (const BTriangleX&) const">
				<h3>inline bool operator != (const BTriangleX&amp; other) const;</h3>
			</div>
		</div>
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